GFC (Ragnarok Online)
GFC or Game Framework Class is the name of the Engine which Ragnarok Online and Arcturus are based on. [1] According to a report on the Korea Amuse World Game Expo 2002, GFC 2.0 was what previously existed and GFC 3.0. was being worked on. The GFC engine was written for Arcturus, Ragnarok Online's predecessor, and then migrated over for the purposes of Ragnarok Online.
Technical information[edit | edit source]
What is known based upon reverse-engineering of the Ragnarok Client, and based upon accidentally-released PDB files, the Ragnarok Online Client is written in Microsoft Visual C++, using Direct3D and DirectDraw, Windows GDI, as well as parts of RAD Game Tools such as MSS32 (Miles Sound System 32) and the Bink video tools for displaying the Ragnarok Online introduction (in the alpha). Later Granny3D was used for rendering 3 dimensional monsters like Hugeling and Dragon Zombie, which were quickly discontinued, and which is still used for the Guild Guardians in War of Emperium. [2]
Versions[edit | edit source]
1.0[edit | edit source]
This is supposed to be the version which was created to make Arcturus. It is known there are overlaps between Ragnarok Online and Arcturus, owing to Arcturus-related content in early 2002 Ragnarok Online GRF files.
2.0[edit | edit source]
This relates to the Alpha and Beta versions of Ragnarok Online (pre-december 2002).[1]
3.0[edit | edit source]
The following features were listed as being worked on:
- 3D Monsters [1]
- Day and Night Cycle [1]
- Environmental Effects - Rain, snow, Sakura and so on.[1]