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Alignment System (Ragnarok Online)
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== Mechanics == [[File:Alignment System UI.bmp|thumb|The Alignment System from the RO GUI in 2002.]] The mechanics of the system can only really be inferred from what has been provided in the Ragnarok Online client. The first part of the client which shows the Alignment system is the UI, where there is a radar graph with four dimensions: * Righteous * Vulgar * Wicked * Famed In the client, the message strings made clear that a user could register one point, which could be registered once per month per player, either good or bad. This would be done by the user right-clicking on the user and clicking "align good/bad point" (in the client it is transliterated to "Aligning with good point" and "Aligning with bad point") and then this data would presumably be transmitted to AEGIS and then stored in its database. According to the official Ragnarok Online website, the four dimensions were used in the following way<ref name=":0">(2001) ''Manual Page''. Available at: <nowiki>https://web.archive.org/web/20010801150356/http://www.ragnarokonline.com/manual_2.htm</nowiki> (Accessed: 15 January 2024).</ref>: * '''Righteous''' - Referred to the number of monsters you killed, and also increased based on a small number of skills or magic spells. This was supposed to affect the attitude of certain NPCs and monsters towards the player and affect the power and success rate of several skills.<ref name=":0" /> * '''Wicked''' - If the player PKed others, then they would immediately be viewed as wicked. If other characters attacked you, they would not receive the wicked penalty for killing you. It was also supposed to affect the attitude of monsters towards you in terms of them becoming aggressive or friendly. It also references that "you may be directly touched by a guard NPC", possibly hinting at the fact guards were intended to be similar to monsters with attacks and so on.<ref name=":0" /> * '''Famed''' - Presumably this related to the "register a good point" mechanic described above -- was supposed to indicate the character's reputation, and was supposed to be affected by if they joined a "famous guild" and/or based upon quest completion. It was also supposed to be a condition in the completion of some quests.<ref name=":0" /> * '''Vulgar''' - Presumably this related to the "register bad point" mechanic described above, but was a different concept to "wicked" which related to player killing. This concept was supposed to prevent the player from joining "honorouble" guilds (which presupposes the idea of "dishonorable" guilds) and was also supposed to relate to the use of abusive language, or stealing items, and was supposed to increase significantly if the user was expelled from a guild or left it. <ref name=":0" />
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