GFC (Ragnarok Online): Difference between revisions

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(Created page with "'''GFC''' is the name of the Engine which Ragnarok Online is based on. <ref>Nakamura, S. (2002) ''ユーザーサービス満点のGravityブースレポート 「ラグナロクオンライン」2003年以降の予定を発表'', ''Game WATCH''. Available at: <nowiki>https://game.watch.impress.co.jp/docs/20021214/gravity.htm</nowiki> (Accessed: 18 January 2024).</ref> According to a report on the ''Korea Amuse World Game Expo 2002'', GFC 2.0 was what previously existed...")
 
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'''GFC''' is the name of the Engine which Ragnarok Online is based on. <ref>Nakamura, S. (2002) ''ユーザーサービス満点のGravityブースレポート 「ラグナロクオンライン」2003年以降の予定を発表'', ''Game WATCH''. Available at: <nowiki>https://game.watch.impress.co.jp/docs/20021214/gravity.htm</nowiki> (Accessed: 18 January 2024).</ref> According to a report on the ''Korea Amuse World Game Expo 2002'', GFC 2.0 was what previously existed and GFC 3.0. was being worked on.  
'''GFC''' or '''Game Framework Class''' is the name of the Engine which Ragnarok Online and Arcturus are based on. <ref name=":0">Nakamura, S. (2002) ''ユーザーサービス満点のGravityブースレポート 「ラグナロクオンライン」2003年以降の予定を発表'', ''Game WATCH''. Available at: <nowiki>https://game.watch.impress.co.jp/docs/20021214/gravity.htm</nowiki> (Accessed: 18 January 2024).</ref> According to a report on the ''Korea Amuse World Game Expo 2002'', GFC 2.0 was what previously existed and GFC 3.0. was being worked on. The GFC engine was written for Arcturus, Ragnarok Online's predecessor, and then migrated over for the purposes of Ragnarok Online.
 
== Technical information ==
What is known based upon reverse-engineering of the Ragnarok Client, and based upon accidentally-released PDB files, the Ragnarok Online Client is written in Microsoft Visual C++, using Direct3D and DirectDraw, Windows GDI, as well as parts of RAD Game Tools such as MSS32 (Miles Sound System 32) and the Bink video tools for displaying the Ragnarok Online introduction (in the alpha). Later Granny3D was used for rendering 3 dimensional monsters like [[Hugeling (Ragnarok Online)|Hugeling]] and [[Dragon Zombie (Ragnarok Online)|Dragon Zombie]], which were quickly discontinued, and which is still used for the Guild Guardians in War of Emperium. <ref>Original research, decompilation of Ragnarok Online Alpha 1 executable in IDA Pro 32.</ref>


== Versions ==
== Versions ==
=== 1.0 ===
This is supposed to be the version which was created to make Arcturus. It is known there are overlaps between Ragnarok Online and Arcturus, owing to Arcturus-related content in early 2002 Ragnarok Online GRF files.
=== 2.0 ===
This relates to the Alpha and Beta versions of Ragnarok Online (pre-december 2002).<ref name=":0" />


=== 3.0 ===
=== 3.0 ===
The following features were listed as being worked on:  
The following features were listed as being worked on:  


* [[3D Monsters (Ragnarok Online)|3D Monsters]]
* [[3D Monsters (Ragnarok Online)|3D Monsters]] <ref name=":0" />
* [[Day and Night Cycle (Ragnarok Online)|Day and Night Cycle]]
* [[Day and Night Cycle (Ragnarok Online)|Day and Night Cycle]] <ref name=":0" />
* [[Environmental Effects (Ragnarok Online)|Environmental Effects]] - Rain, snow, Sakura and so on.
* [[Environmental Effects (Ragnarok Online)|Environmental Effects]] - Rain, snow, Sakura and so on.<ref name=":0" />


== References ==
== References ==
<references />
<references />

Latest revision as of 14:41, 1 April 2024

GFC or Game Framework Class is the name of the Engine which Ragnarok Online and Arcturus are based on. [1] According to a report on the Korea Amuse World Game Expo 2002, GFC 2.0 was what previously existed and GFC 3.0. was being worked on. The GFC engine was written for Arcturus, Ragnarok Online's predecessor, and then migrated over for the purposes of Ragnarok Online.

Technical information[edit | edit source]

What is known based upon reverse-engineering of the Ragnarok Client, and based upon accidentally-released PDB files, the Ragnarok Online Client is written in Microsoft Visual C++, using Direct3D and DirectDraw, Windows GDI, as well as parts of RAD Game Tools such as MSS32 (Miles Sound System 32) and the Bink video tools for displaying the Ragnarok Online introduction (in the alpha). Later Granny3D was used for rendering 3 dimensional monsters like Hugeling and Dragon Zombie, which were quickly discontinued, and which is still used for the Guild Guardians in War of Emperium. [2]

Versions[edit | edit source]

1.0[edit | edit source]

This is supposed to be the version which was created to make Arcturus. It is known there are overlaps between Ragnarok Online and Arcturus, owing to Arcturus-related content in early 2002 Ragnarok Online GRF files.

2.0[edit | edit source]

This relates to the Alpha and Beta versions of Ragnarok Online (pre-december 2002).[1]

3.0[edit | edit source]

The following features were listed as being worked on:

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 Nakamura, S. (2002) ユーザーサービス満点のGravityブースレポート 「ラグナロクオンライン」2003年以降の予定を発表, Game WATCH. Available at: https://game.watch.impress.co.jp/docs/20021214/gravity.htm (Accessed: 18 January 2024).
  2. Original research, decompilation of Ragnarok Online Alpha 1 executable in IDA Pro 32.